3D Space Shooter

Years ago, around 2005 perhaps, I created a 3D space shooter prototype from scratch using only C++ and OpenGL. I did the physics myself and built an optimized collision detection system featuring spatial tessellation using Delaunay triangulation and Minkowski hull extrusion. All models and textures were created in Maya by the amazing Warby. To get those assets in the game I wrote a little exporter using the Maya API. Without further ado here are some screenshots.
Note that the game runs at ~200fps on an old Pentium 4 with integrated IBM graphics.

Leave a Reply