Open development



I am very lucky to be working for Unknown Worlds Entertainment on their upcoming underwater exploration game Subnautica. Lucky because of many reasons. For starters Subnautica is an exceptional game. Like traditional high quality games it features gorgeous graphics and a masterfully crafted world. Unlike traditional games it does not involve shooting things and killing stuff though. It is very peaceful. I am excited about that! Moreover I am lucky because my colleagues are amazing folks and I can work remotely from anywhere in the world.


We employ a pretty unconventional style of development where all information, all tasks, all work in progress is public. Fellow game developer Tim Keenan coined the term naked development for this. The game is far from finished. In fact there is hardly any game in the game yet. Despite that everyone can have a look at our Subnautica Trello board and see what we are doing. Furthermore by the end of October interested players will be able to access the in-development version of the game. That is a scary thought! But I am sure we will get lots of valuable feedback that will help us to make this game great.